Ray Diagrams & Images
REPRESENTATIONALConstruct ray diagrams to show the formation of images by plane mirrors and converging lenses, identifying whether images are real or virtual, magnified or diminished, upright or inverted
Mastery Evidence
- Draws an accurate ray diagram for a plane mirror showing a virtual, upright, same-size image
- Draws a ray diagram for a converging lens to show image formation
- Uses a ray diagram to determine whether the image is real or virtual and which side of the lens it forms
- Applies ray diagram knowledge to explain how glasses, cameras, or projectors work
Assessment Prompt
“If [child] was asked to show on a diagram where their reflection appears to be when they look in a mirror, could they draw the correct ray paths and explain whether the image is real or virtual — and where it actually appears to be located?”
Curriculum Standards2 alignments
KS3.Sci.Phys.Waves.4The national curriculum in Englandthe effects of absorption, transmission and reflection of waves on colour, sight and light
KS3.Sci.Phys.Waves.5The national curriculum in Englandvisible light and the seven colours of the spectrum; white light dispersed into a spectrum of colours; light travelling in straight lines; the formation of shadows; ray diagrams
Prerequisites2
- Reflection & RefractionhardAges 11—12
- White Light & ColoursoftAges 11—12
Show full prerequisite tree
- Reflection & Refraction hard
Ray diagrams formalise the laws of reflection and refraction established in the prerequisite topic
- Drawing Ray Diagrams hard
The law of reflection is described and verified using ray diagrams for reflection
- Measuring angles hard
Drawing ray diagrams requires measuring angles accurately with a protractor — the core skill in mt_4MFUAsbx_6
- Types of angles (age 8+) hard
Measuring and drawing angles with a protractor requires knowing how to mark and label angles using standard notation
- Right Angles & Turns hard
Identifying right angles and greater/less than right angle is prerequisite to naming acute/obtuse
- 2-D shapes (age 6+) soft
Understanding angles as shape properties requires knowing basic shape properties
- Angles in triangles (age 6+) soft
Understanding defining attributes supports describing shape properties formally
- 2-D shapes hard
Distinguishing defining vs non-defining attributes requires knowing common 2-D shape names first
- 3-D shapes (age 5+) hard
Identifying defining attributes builds on informal analysis and comparison of shapes
- 2-D shapes hard
Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first
- 3-D shapes (age 5+) hard
Formal property description extends informal analysis of sides and vertices
- Position, direction, and movement hard
Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Types of angles (age 8+) soft
Identifying right angles and turns is supported by the convention of marking right angles with a small square
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- 2-D shapes (age 6+) soft
Understanding angles as shape properties requires knowing basic shape properties
- Angles in triangles (age 6+) soft
Understanding defining attributes supports describing shape properties formally
- 2-D shapes hard
Distinguishing defining vs non-defining attributes requires knowing common 2-D shape names first
- 3-D shapes (age 5+) hard
Identifying defining attributes builds on informal analysis and comparison of shapes
- 2-D shapes hard
Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first
- 3-D shapes (age 5+) hard
Formal property description extends informal analysis of sides and vertices
- Position, direction, and movement hard
Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- Types of angles (age 8+) soft
Identifying right angles and turns is supported by the convention of marking right angles with a small square
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- Subtraction as taking away or separating hard
Division as equal sharing/grouping requires understanding subtraction as taking away/separating
- Reflecting Light soft
Earlier work on light reflecting from surfaces provides the experiential grounding for formal reflection laws
- Light & Seeing in the Dark hard
Must understand light illuminates objects before learning about reflection
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Light & Sound Vocabulary hard
Noticing that light is reflected from surfaces requires 'reflect' vocabulary
- Light Travels in Straight Lines hard
Reflection and refraction build directly on understanding that light travels in straight lines and casts shadows
- How We See Objects hard
Must understand reflection-to-eye model before using straight-line light to explain how we see
- Reflecting Light hard
Must know light reflects off surfaces before modelling reflection-to-eye vision
- Light & Seeing in the Dark hard
Must understand light illuminates objects before learning about reflection
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Light & Sound Vocabulary hard
Noticing that light is reflected from surfaces requires 'reflect' vocabulary
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Transparent, Translucent & Opaque hard
Must understand opaque materials block light before understanding shadow formation
- Light & Seeing in the Dark hard
Must understand light sources illuminate objects before testing how materials interact with light
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Describing Material Properties soft
Material properties knowledge (transparent/opaque) supports light investigation
- States of Matter Vocabulary soft
Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node
- Light & Sound Vocabulary hard
Investigating transparent, translucent, and opaque materials requires those three terms
- Light & Sound Vocabulary hard
Explaining shadow formation requires 'opaque' and 'light source' vocabulary
- Wave Behaviour Vocabulary hard
Modelling light reflecting from objects into the eye requires reflection vocabulary
- How Shadows Form hard
Must understand shadows before formalising that light travels in straight lines to explain shadows
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Transparent, Translucent & Opaque hard
Must understand opaque materials block light before understanding shadow formation
- Light & Seeing in the Dark hard
Must understand light sources illuminate objects before testing how materials interact with light
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Describing Material Properties soft
Material properties knowledge (transparent/opaque) supports light investigation
- States of Matter Vocabulary soft
Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node
- Light & Sound Vocabulary hard
Investigating transparent, translucent, and opaque materials requires those three terms
- Light & Sound Vocabulary hard
Explaining shadow formation requires 'opaque' and 'light source' vocabulary
- Wave Behaviour Vocabulary hard
Explaining shadows and sight using straight-line light travel requires reflection/absorption vocabulary
- Wave Behaviour Vocabulary hard
Applying the law of reflection and refraction requires both 'angle of incidence/reflection' and 'refraction' vocabulary
- White Light & Colour soft
Ray diagrams for prisms and lenses connect to colour and dispersion concepts
- How We See Objects soft
Prior work on how light reflects into the eye provides context for understanding colour perception
- Reflecting Light hard
Must know light reflects off surfaces before modelling reflection-to-eye vision
- Light & Seeing in the Dark hard
Must understand light illuminates objects before learning about reflection
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Light & Sound Vocabulary hard
Noticing that light is reflected from surfaces requires 'reflect' vocabulary
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Transparent, Translucent & Opaque hard
Must understand opaque materials block light before understanding shadow formation
- Light & Seeing in the Dark hard
Must understand light sources illuminate objects before testing how materials interact with light
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Describing Material Properties soft
Material properties knowledge (transparent/opaque) supports light investigation
- States of Matter Vocabulary soft
Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node
- Light & Sound Vocabulary hard
Investigating transparent, translucent, and opaque materials requires those three terms
- Light & Sound Vocabulary hard
Explaining shadow formation requires 'opaque' and 'light source' vocabulary
- Wave Behaviour Vocabulary hard
Modelling light reflecting from objects into the eye requires reflection vocabulary
- Reflection & Refraction hard
Dispersion of white light into a spectrum relies on understanding refraction (light bending at a boundary)
- Drawing Ray Diagrams hard
The law of reflection is described and verified using ray diagrams for reflection
- Measuring angles hard
Drawing ray diagrams requires measuring angles accurately with a protractor — the core skill in mt_4MFUAsbx_6
- Types of angles (age 8+) hard
Measuring and drawing angles with a protractor requires knowing how to mark and label angles using standard notation
- Right Angles & Turns hard
Identifying right angles and greater/less than right angle is prerequisite to naming acute/obtuse
- 2-D shapes (age 6+) soft
Understanding angles as shape properties requires knowing basic shape properties
- Angles in triangles (age 6+) soft
Understanding defining attributes supports describing shape properties formally
- 2-D shapes hard
Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first
- 3-D shapes (age 5+) hard
Formal property description extends informal analysis of sides and vertices
- Position, direction, and movement hard
Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- Types of angles (age 8+) soft
Identifying right angles and turns is supported by the convention of marking right angles with a small square
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- 2-D shapes (age 6+) soft
Understanding angles as shape properties requires knowing basic shape properties
- Angles in triangles (age 6+) soft
Understanding defining attributes supports describing shape properties formally
- 2-D shapes hard
Distinguishing defining vs non-defining attributes requires knowing common 2-D shape names first
- 3-D shapes (age 5+) hard
Identifying defining attributes builds on informal analysis and comparison of shapes
- 2-D shapes hard
Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first
- 3-D shapes (age 5+) hard
Formal property description extends informal analysis of sides and vertices
- Position, direction, and movement hard
Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Types of angles (age 8+) soft
Identifying right angles and turns is supported by the convention of marking right angles with a small square
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- Reflecting Light soft
Earlier work on light reflecting from surfaces provides the experiential grounding for formal reflection laws
- Light & Seeing in the Dark hard
Must understand light illuminates objects before learning about reflection
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Light & Sound Vocabulary hard
Noticing that light is reflected from surfaces requires 'reflect' vocabulary
- Light Travels in Straight Lines hard
Reflection and refraction build directly on understanding that light travels in straight lines and casts shadows
- How We See Objects hard
Must understand reflection-to-eye model before using straight-line light to explain how we see
- Reflecting Light hard
Must know light reflects off surfaces before modelling reflection-to-eye vision
- Light & Seeing in the Dark hard
Must understand light illuminates objects before learning about reflection
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Light & Sound Vocabulary hard
Noticing that light is reflected from surfaces requires 'reflect' vocabulary
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Transparent, Translucent & Opaque hard
Must understand opaque materials block light before understanding shadow formation
- Light & Seeing in the Dark hard
Must understand light sources illuminate objects before testing how materials interact with light
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Describing Material Properties soft
Material properties knowledge (transparent/opaque) supports light investigation
- States of Matter Vocabulary soft
Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node
- Light & Sound Vocabulary hard
Investigating transparent, translucent, and opaque materials requires those three terms
- Light & Sound Vocabulary hard
Explaining shadow formation requires 'opaque' and 'light source' vocabulary
- Wave Behaviour Vocabulary hard
Modelling light reflecting from objects into the eye requires reflection vocabulary
- How Shadows Form hard
Must understand shadows before formalising that light travels in straight lines to explain shadows
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Transparent, Translucent & Opaque hard
Must understand opaque materials block light before understanding shadow formation
- Light & Seeing in the Dark hard
Must understand light sources illuminate objects before testing how materials interact with light
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Describing Material Properties soft
Material properties knowledge (transparent/opaque) supports light investigation
- States of Matter Vocabulary soft
Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node
- Light & Sound Vocabulary hard
Investigating transparent, translucent, and opaque materials requires those three terms
- Light & Sound Vocabulary hard
Explaining shadow formation requires 'opaque' and 'light source' vocabulary
- Wave Behaviour Vocabulary hard
Explaining shadows and sight using straight-line light travel requires reflection/absorption vocabulary
- Wave Behaviour Vocabulary hard
Applying the law of reflection and refraction requires both 'angle of incidence/reflection' and 'refraction' vocabulary
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