← Home

Drawing Ray Diagrams

REPRESENTATIONAL
ScienceWaves, Light & Sound|Ages 12—13|ID: mt_-2VNlwAR5z

Draw ray diagrams to show reflection at a plane mirror (angle of incidence = angle of reflection) and refraction at a boundary between media; use ray diagrams to locate images and explain how lenses and mirrors work

Mastery Evidence

  • Draw a ray diagram for a plane mirror showing the incident ray, normal, reflected ray, and virtual image
  • Draw a ray diagram showing a ray bending towards the normal when passing from air into glass
  • Use a ray diagram to locate the image formed by a convex lens and describe whether it is real or virtual

Assessment Prompt

“Can [child] draw a diagram showing how a ray of light bounces off a mirror or bends when it passes from air into glass — labelling the angles correctly?”

Prerequisites1

Show full prerequisite tree
  • Measuring angles hard

    Drawing ray diagrams requires measuring angles accurately with a protractor — the core skill in mt_4MFUAsbx_6

    • Types of angles (age 8+) hard

      Measuring and drawing angles with a protractor requires knowing how to mark and label angles using standard notation

    • Degrees and turns hard

      Using a protractor requires understanding degree measurement

      • What Is an Angle? hard

        Degree measurement system requires understanding what an angle is

        • Types of angles hard

          Angle definition builds on understanding right angles

          • Right Angles & Turns hard

            Identifying right angles and greater/less than right angle is prerequisite to naming acute/obtuse

            • Understanding angles hard

              Identifying right angles requires understanding what an angle is

              • 2-D shapes (age 6+) soft

                Understanding angles as shape properties requires knowing basic shape properties

                • Angles in triangles (age 6+) soft

                  Understanding defining attributes supports describing shape properties formally

                  • 2-D shapes hard

                    Distinguishing defining vs non-defining attributes requires knowing common 2-D shape names first

                  • 3-D shapes (age 5+) hard

                    Identifying defining attributes builds on informal analysis and comparison of shapes

                    • 2-D shapes hard

                      Analysing and comparing shapes requires being able to name them first

                    • 3-D shapes hard

                      Analysing 3-D shapes requires recognising and naming them

                • 2-D shapes hard

                  Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first

                • 3-D shapes (age 5+) hard

                  Formal property description extends informal analysis of sides and vertices

                  • 2-D shapes hard

                    Analysing and comparing shapes requires being able to name them first

                  • 3-D shapes hard

                    Analysing 3-D shapes requires recognising and naming them

              • Position, direction, and movement hard

                Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns

            • Types of angles (age 8+) soft

              Identifying right angles and turns is supported by the convention of marking right angles with a small square

            • Position, direction, and movement hard

              Right angles as quarter turns extends Y2 turn vocabulary

              • Positional Language hard

                Position/direction vocabulary with right angles extends basic positional language

              • Turns & Directions hard

                Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1

        • Right Angles & Turns hard

          Angle definition builds on classifying acute/obtuse angles

          • Understanding angles hard

            Identifying right angles requires understanding what an angle is

            • 2-D shapes (age 6+) soft

              Understanding angles as shape properties requires knowing basic shape properties

              • Angles in triangles (age 6+) soft

                Understanding defining attributes supports describing shape properties formally

                • 2-D shapes hard

                  Distinguishing defining vs non-defining attributes requires knowing common 2-D shape names first

                • 3-D shapes (age 5+) hard

                  Identifying defining attributes builds on informal analysis and comparison of shapes

                  • 2-D shapes hard

                    Analysing and comparing shapes requires being able to name them first

                  • 3-D shapes hard

                    Analysing 3-D shapes requires recognising and naming them

              • 2-D shapes hard

                Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first

              • 3-D shapes (age 5+) hard

                Formal property description extends informal analysis of sides and vertices

                • 2-D shapes hard

                  Analysing and comparing shapes requires being able to name them first

                • 3-D shapes hard

                  Analysing 3-D shapes requires recognising and naming them

            • Position, direction, and movement hard

              Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns

              • Positional Language hard

                Position/direction vocabulary with right angles extends basic positional language

              • Turns & Directions hard

                Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1

          • Types of angles (age 8+) soft

            Identifying right angles and turns is supported by the convention of marking right angles with a small square

          • Position, direction, and movement hard

            Right angles as quarter turns extends Y2 turn vocabulary

            • Positional Language hard

              Position/direction vocabulary with right angles extends basic positional language

            • Turns & Directions hard

              Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1

              • What Is a Half? soft

                Understanding half and quarter turns benefits from the concept of halves and quarters

                • Division as equal sharing hard

                  Finding a half requires equal sharing into 2 groups — a division concept

                  • Subtraction as taking away or separating hard

                    Division as equal sharing/grouping requires understanding subtraction as taking away/separating

                    • How Many in Total? hard

                      Understanding subtraction as taking away requires knowing numbers represent quantities (cardinality)

                      • One-to-one counting hard

                        Cardinality principle builds on one-to-one correspondence — you must count correctly to know the last number tells 'how many'

              • Positional Language hard

                Describing movement and turns builds on positional language

Unlocks1