Reflection & Refraction
CONCEPTUALState the law of reflection (angle of incidence = angle of reflection) and explain refraction as the change in speed and direction when light crosses a boundary between two media; apply ray diagrams for plane mirrors and refracting surfaces
Mastery Evidence
- States the law of reflection and applies it to draw a reflected ray correctly
- Draws a ray diagram for a plane mirror showing a virtual image
- Explains why a pencil looks bent in a glass of water using refraction
- Explains qualitatively why light bends towards the normal when entering a denser medium
Assessment Prompt
“If [child] put a straw in a glass of water and it looked bent at the surface, could they explain why that happens — drawing a diagram to show the path of light at the water’s surface?”
Curriculum Standards2 alignments
KS3.Sci.Phys.Waves.1The national curriculum in Englandthe properties of waves, including how the speed of sound and light differ; reflection; refraction; the distinction between transverse and longitudinal waves; the electromagnetic spectrum and its uses
KS3.Sci.Phys.Waves.4The national curriculum in Englandthe effects of absorption, transmission and reflection of waves on colour, sight and light
Prerequisites4
- Drawing Ray DiagramshardAges 12—13
- Reflecting LightsoftAges 7—8
- Light Travels in Straight LineshardAges 10—11
- Wave Behaviour VocabularyhardAges 9—11
Show full prerequisite tree
- Drawing Ray Diagrams hard
The law of reflection is described and verified using ray diagrams for reflection
- Measuring angles hard
Drawing ray diagrams requires measuring angles accurately with a protractor — the core skill in mt_4MFUAsbx_6
- Types of angles (age 8+) hard
Measuring and drawing angles with a protractor requires knowing how to mark and label angles using standard notation
- Right Angles & Turns hard
Identifying right angles and greater/less than right angle is prerequisite to naming acute/obtuse
- 2-D shapes (age 6+) soft
Understanding angles as shape properties requires knowing basic shape properties
- Angles in triangles (age 6+) soft
Understanding defining attributes supports describing shape properties formally
- 2-D shapes hard
Distinguishing defining vs non-defining attributes requires knowing common 2-D shape names first
- 3-D shapes (age 5+) hard
Identifying defining attributes builds on informal analysis and comparison of shapes
- 2-D shapes hard
Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first
- 3-D shapes (age 5+) hard
Formal property description extends informal analysis of sides and vertices
- Position, direction, and movement hard
Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- Types of angles (age 8+) soft
Identifying right angles and turns is supported by the convention of marking right angles with a small square
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- Subtraction as taking away or separating hard
Division as equal sharing/grouping requires understanding subtraction as taking away/separating
- 2-D shapes (age 6+) soft
Understanding angles as shape properties requires knowing basic shape properties
- Angles in triangles (age 6+) soft
Understanding defining attributes supports describing shape properties formally
- 2-D shapes hard
Distinguishing defining vs non-defining attributes requires knowing common 2-D shape names first
- 3-D shapes (age 5+) hard
Identifying defining attributes builds on informal analysis and comparison of shapes
- 2-D shapes hard
Describing properties of 2-D shapes (sides, symmetry) requires knowing the shapes first
- 3-D shapes (age 5+) hard
Formal property description extends informal analysis of sides and vertices
- Position, direction, and movement hard
Recognising angles as turns extends Y2 work on quarter/half/three-quarter turns
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- Subtraction as taking away or separating hard
Division as equal sharing/grouping requires understanding subtraction as taking away/separating
- Types of angles (age 8+) soft
Identifying right angles and turns is supported by the convention of marking right angles with a small square
- Positional Language hard
Position/direction vocabulary with right angles extends basic positional language
- Turns & Directions hard
Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1
- What Is a Half? soft
Understanding half and quarter turns benefits from the concept of halves and quarters
- Division as equal sharing hard
Finding a half requires equal sharing into 2 groups — a division concept
- Subtraction as taking away or separating hard
Division as equal sharing/grouping requires understanding subtraction as taking away/separating
- How Many in Total? hard
Understanding subtraction as taking away requires knowing numbers represent quantities (cardinality)
- Reflecting Light soft
Earlier work on light reflecting from surfaces provides the experiential grounding for formal reflection laws
- Light & Seeing in the Dark hard
Must understand light illuminates objects before learning about reflection
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Light & Sound Vocabulary hard
Noticing that light is reflected from surfaces requires 'reflect' vocabulary
- Light Travels in Straight Lines hard
Reflection and refraction build directly on understanding that light travels in straight lines and casts shadows
- How We See Objects hard
Must understand reflection-to-eye model before using straight-line light to explain how we see
- Reflecting Light hard
Must know light reflects off surfaces before modelling reflection-to-eye vision
- Light & Seeing in the Dark hard
Must understand light illuminates objects before learning about reflection
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Light & Sound Vocabulary hard
Noticing that light is reflected from surfaces requires 'reflect' vocabulary
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Transparent, Translucent & Opaque hard
Must understand opaque materials block light before understanding shadow formation
- Light & Seeing in the Dark hard
Must understand light sources illuminate objects before testing how materials interact with light
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Describing Material Properties soft
Material properties knowledge (transparent/opaque) supports light investigation
- States of Matter Vocabulary soft
Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node
- Light & Sound Vocabulary hard
Investigating transparent, translucent, and opaque materials requires those three terms
- Light & Sound Vocabulary hard
Explaining shadow formation requires 'opaque' and 'light source' vocabulary
- Wave Behaviour Vocabulary hard
Modelling light reflecting from objects into the eye requires reflection vocabulary
- How Shadows Form hard
Must understand shadows before formalising that light travels in straight lines to explain shadows
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Transparent, Translucent & Opaque hard
Must understand opaque materials block light before understanding shadow formation
- Light & Seeing in the Dark hard
Must understand light sources illuminate objects before testing how materials interact with light
- Light & Sound Vocabulary hard
Observing that objects need illumination to be seen requires the 'light source' vocabulary
- Describing Material Properties soft
Material properties knowledge (transparent/opaque) supports light investigation
- States of Matter Vocabulary soft
Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node
- Light & Sound Vocabulary hard
Investigating transparent, translucent, and opaque materials requires those three terms
- Light & Sound Vocabulary hard
Explaining shadow formation requires 'opaque' and 'light source' vocabulary
- Wave Behaviour Vocabulary hard
Explaining shadows and sight using straight-line light travel requires reflection/absorption vocabulary
- Wave Behaviour Vocabulary hard
Applying the law of reflection and refraction requires both 'angle of incidence/reflection' and 'refraction' vocabulary
Unlocks3
- Ray Diagrams & ImageshardAges 12—13
- White Light & ColourhardAges 11—12
- The Electromagnetic SpectrumsoftAges 12—13