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Position, direction, and movement

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MathematicsGeometry|Ages 6—7|ID: mt_TdV9YGJEoY

Use mathematical vocabulary to describe position, direction, and movement, including straight lines and distinguishing rotation as a turn in terms of right angles (quarter, half, three-quarter turns, clockwise and anti-clockwise)

Mastery Evidence

  • Use terms such as clockwise, anti-clockwise, quarter turn, half turn, three-quarter turn
  • Describe a right angle as a quarter turn
  • Give and follow directions involving straight-line movement and turns

Assessment Prompt

“Can [child] follow directions like "turn clockwise a quarter turn" or "move three squares to the right" on a grid or in a simple navigation game?”

Curriculum Standards1 alignment

Maths/Y2/GPD/2The national curriculum in England
Describe position, direction and movement

Use mathematical vocabulary to describe position, direction and movement, including movement in a straight line and distinguishing between rotation as a turn and in terms of right angles for quarter, half and three-quarter turns (clockwise and anti-clockwise).

Mathematics · Key Stage 1

Prerequisites2

Show full prerequisite tree
  • Positional Language hard

    Position/direction vocabulary with right angles extends basic positional language

  • Turns & Directions hard

    Right-angle turns (clockwise/anti-clockwise) build directly on whole/half/quarter turns from Year 1

    • What Is a Half? soft

      Understanding half and quarter turns benefits from the concept of halves and quarters

      • Division as equal sharing hard

        Finding a half requires equal sharing into 2 groups — a division concept

        • Subtraction as taking away or separating hard

          Division as equal sharing/grouping requires understanding subtraction as taking away/separating

          • How Many in Total? hard

            Understanding subtraction as taking away requires knowing numbers represent quantities (cardinality)

            • One-to-one counting hard

              Cardinality principle builds on one-to-one correspondence — you must count correctly to know the last number tells 'how many'

    • Positional Language hard

      Describing movement and turns builds on positional language

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