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Testing Push & Pull Designs
PROCEDURALAnalyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
Mastery Evidence
- Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
- Analyse results to determine if the design works as intended
- Suggest modifications based on the data to improve the design's performance
Assessment Prompt
“If [child] builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”
Curriculum Standards1 alignment
K-PS2-2Next Generation Science Standards (NGSS) K-5codes onlyStandard code — full text not included in this dataset.
Prerequisites1
- Pushes & PullshardAges 5—6
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- Drawing Force Diagrams soft
Understanding pushes and pulls as forces is supported by the arrow representation of magnitude and direction
Unlocks0
No topics build on this one.