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Testing Push & Pull Designs

PROCEDURAL
ScienceForces & Motion|Ages 5—6|ID: mt_RlILL2sccX

Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull

Mastery Evidence

  • Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
  • Analyse results to determine if the design works as intended
  • Suggest modifications based on the data to improve the design's performance

Assessment Prompt

“If [child] builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”

Curriculum Standards1 alignment

K-PS2-2Next Generation Science Standards (NGSS) K-5codes only
Standard code — full text not included in this dataset.

Prerequisites1

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  • Pushes & Pulls hard

    Must understand pushes/pulls before analysing design solutions using them

    • Drawing Force Diagrams soft

      Understanding pushes and pulls as forces is supported by the arrow representation of magnitude and direction

Unlocks0

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